In the case of Subnautica, the survival mechanics are tacked on and it shows. And it's a good design, I just don't like the gameplay that much. They are integral and foundational for various reasons. BUT! At least Don't Starve was really built around this mechanic - you have 2 meters and you have an intricate dance of managing them. You can call me biased hunger-meter-hater, I won't bite. But I would be hard-pressed naming good examples of a hunger-shmunger meters. Yes, there are games that are built with this mechanics as a foundation and I would say that there's a good examples of inventory management with various quality of life features. Basically it's just a busywork compounding on itself all the time for you to do for it's sake. And there must be an inventory system to manage such items, which usually represented as a series of chests and whatnot. There was almost nothing done for years by game designers, it's all the same everywhere - you have one, two, three countdown meters that you replenish with some one-use items. I'm firm in a belief that there's nothing else as stale as a survival mechanics. Subnautica is about story, but they thought that it would be natural to slap on survival mechanics to it. That's very interesting from the game design perspective, because usually you have game mechanics as the foundation and then the story is tacked on (take almost any game from almost any genre from the golden era - FPSs, ARPGs, platformers etc.) I highly recommend anyone to experience it. But despite all of that, you're in for the story and the story is great - it's one of a kind. not very interesting in the first place, not my thing and are getting old pretty fast. But the lingering effect of the overall story and consequence of my decisions are still with me and I would say that it's almost not even a game - it's an experience! SOMA is built on its story, otherwise it's a walking simulator with hide-and-seek mechanics. This game changed me as a person, just a bit. Hohlraum already voiced his dissatisfaction in the comments, but I think that the storage management is just one ingredient of the sad cocktail of mechanics holding this game back. I would say that while the story is the main thing about this game that people appreciate, the underlying game mechanics are tired, stale and undercooked. Last edited by soulsource on 8 March 2023 at 5:16 pm UTC Just don't look at your character's feet. I guess that faraway objects don't have collision enabled.Īlso, animations while on land are a bit clunky. Some mid- and late-game enemies have a nasty tendency to swim through walls. I don't know if this applies to the PC version too, but the Switch version has very annoying clipping issues though. Also, you uncover more and more details about the history of the planet the game is set on, which gives you the information you need to win the game. The list of objects you can craft gets extended constantly, giving you a nice feeling of progress. The progression is also pretty well done. Once you have crafted the tools needed for a steady supply of food, water and electricity, the focus definitely shifts towards exploration though. In the beginning it's a bit stressful, because the survival aspects dominate. I played it on the Switch, and it's an incredibly good exploration game. Quoteam I missing something big here?Definitely yes. Good things come to those who wait then, since I'll now get the best experience huh? Article taken from. It's rated Overwhelmingly Positive on Steam so clearly people love it. I'm still yet to play this one, am I missing something big here? Maybe now I might actually jump in and see. You can buy it on Humble Store and Steam. Fixed black screen in VR after resolution change. Refactoring, other fixes and UX improvements (mostly related to controllers).Fixed occasional black screen on game start.Fixed wrong controller stick dead zones handling (now should be easier to aim using controller).Virtual Keyboard support for Steam Big Picture mode.This isn't just a case of another developer announcing they went through Deck Verified without doing anything, the developer Unknown Worlds Entertainment actually went back and updated some parts to work better including: Considering how it was quite a while ago now, it's nice to see this kind of post-release support for it. It originally launched in 2018 after being in Early Access from 2014. Subnautica, the hugely popular watery open-world survival adventure has a fresh update out that notes it's now Steam Deck Verified.
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